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For iphone instal Rogue State Revolution2/26/2024 ![]() ![]() Resources: You can hover over each resource icon to see a tooltip displaying the logistics behind them. This will give you a head start on approval and, more importantly, improve province qualities if you do it right. I recommend overhauling your policies on the first few turns (keep in mind that they do use up a turn slot, so change them wisely and efficiently in the beginning). You can change policies in minister offices that aren't filled yet. ![]() I only just figured this out halfway through my second play-through (my first administration began falling into chaos because of my inexperience). Policies: Many policies need to be activated after researching them (they have a radial button in the top right corner). If I knew these things, my first play through would have been much more pleasant. And then allow me to relocate them, but penalise my with a cost, or a political debuff, when I need to force the villagers to move elsewhere.As someone who has only played for about 16hrs at this point, I would like to offer new players some tips. Have them create food, or lower demand for household stuff, or something. ![]() Ideally, I would like to have them mess up my placement of infrastructure, but provide some passive benefit in the interim. They make the map look interesting, but let's have them actually do something too. I'd much prefer that the villages have some game function. Let me ask a different question - as the player, do I have any impact whatsoever on the creation of villages? On the rate they arise, their location, their impact, their population? ![]() It has all this pretty stuff like villagers you can see opinions of, but you cannot interact with them. So, what is the POINT in a village? It does precisely nothing other than mess up the map. Yeah, I'm with the author of the post on this one, and I'll ask the question he didn't ask. ![]()
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